MapCreator()
This is how we decided to create the maps that we will use in-game. We didn't want to take the time to create a random-map generator (and we didn't no quite where to start), and we most certainly did not want to hard-code our maps, so we decided to make a MapCreator() class. You simply click where you want to place special terrain (anything other than average, walkable ground), and it places it. We haven't decided how we are going to choose the type. I'm thinking holding a keyboard key while you click will place a certain type. We could also have a visual menu to click on. We still thinking. It doesn't need to be user-friendly (although it would be nice), for only the founders will have access to it.
Don't go telling me that my terrain looks like crap, please. We obviously haven't added textures yet.
This is the map as a 50x50 square. We will make it bigger when the MapMaker() is done and we start making the first map. The only thing I'm worried about is the idea that it might start lagging like there is no tomorrow when we make it more like about 75x75 or 100x100.