@Groogy - thanks for the tip. I'm poking around the sfml.net build, but can't find the equivalent to the "GetEvent(event)" call.
At any rate, the problem is solved - though it introduced a new one.
It turns out I was using sfml
v1.5. I'm using v1.5 because v1.6 has a
graphics bug I wasn't able to work around.
I asked my users to copy the v1.6 SFML libraries into the game folder. It worked! The mouse-event framerate drop is no longer an issue.
But, using the v1.6 libraries introduced the graphics issue mentioned above
v1.5:
http://blendogames.com/dev/capture-normal.jpgv1.6:
http://blendogames.com/dev/capture-38.pngSo my question now is -
1. Can I use the v1.6 Window component, but retain using the v1.5 Graphics component?
2. Anyone know of a workaround for that v1.6 graphics offset?
I tried running with the v1.6 Window dll and v1.5 Graphics dll, but that seems to disable the mouse input.
Any ideas?