Ok I have tried to use sf::Sprite and sf::Image to do this, but I am guessing I am going to have to do it myself?
sf::Image image;
sf::Sprite texture;
texture.FlipY(true);
texture.SetImage(image);
image = *texture.GetImage();
the texture isn't flipped....
Thanks!
BTW will this have a built in ability in 1.6 ever? or 2.0?