Hey Laurent, I recently reformatted my computer, wich bringed along a fresh compiled snapshot of SFML2.
When I rebuilt one of my projects that was working fine before the reformat(new build of sfml2 snapshot), I noticed something very weird:
Firstly; The sf::RenderWindow->GetFrameTime() is REALLY weird, It's changed somehow, before, my fpscounter showed the real fps(60 with vsync enabled), but now it shows 0.06666666, also, everything is fastforwarded compared to my recent configuration.
I have an internal timescale-variable to match frame-independent movement speeds, before it was set to 100, now i have to set it to 0.1 to match up to normal speed.
The code for my FPS-Counter:
bool hkEngine::Step(){
this->FPS = 1.0f / this->FPSClock.GetElapsedTime();
this->FPSClock.Reset();
.... lotsacodehere ...
}