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Quote from: "quasius"Did he say his game is networked?Quote from: "Pwndja"so when I have multiple threads, for things like receiving sent udp packets, which do not need nor have a window object, i still can put a cap on them?--------------------Quote from: "Daazku"If you wait for packets it should be networked.....unless your threads communicate via the loopback interface :-P
Did he say his game is networked?
so when I have multiple threads, for things like receiving sent udp packets, which do not need nor have a window object, i still can put a cap on them?
If you wait for packets it should be networked.....