Hi
I've been using SFML long enough now to not ask noob questions, you'd have thought....
I've written an animation class, which uses spritesheets. I want to apply some effects to these frames of animation, such as rotation.
When I set the origin of a sprite so that it rotates around the center, it also changes where it's drawn on screen. Why would this be?
I have a feeling I should be using TransformToLocal or TransformToGlobal somewhere along the line.........
Thanks
Ed