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Author Topic: 16-bits/channel, 32-bits/channel  (Read 2340 times)

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Lox

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16-bits/channel, 32-bits/channel
« on: August 03, 2011, 06:27:57 am »
Hey,

I was wondering if SFML will have support for different image types like RGB/16 and RGB/32.  It can't seem to load anything other than RGB/8 for me (I am using SFML 2.0 dotNet, if that makes a difference).

Laurent

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16-bits/channel, 32-bits/channel
« Reply #1 on: August 03, 2011, 08:01:51 am »
Are you talking about image file formats, or pixels that you provide yourself? Can you be more specific about what you do, and what fails?
Laurent Gomila - SFML developer

Lox

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16-bits/channel, 32-bits/channel
« Reply #2 on: August 03, 2011, 08:16:27 am »
When I try to load an image that is other than an RGB-mode image with 8 bits/channel (Photoshop->Image->Mode->RGB Color/8bits per channel), it throws an error.

That's really all I have.

Laurent

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16-bits/channel, 32-bits/channel
« Reply #3 on: August 03, 2011, 08:41:56 am »
Which image format (bmp? png? jpg?)?
Laurent Gomila - SFML developer

 

anything