I am sad
I used sfml with c++ and really enjoyed it, but it seemed to too complex for my projects, where speed is not an issue. I learned of a langauge named c# which was (reasonably) fast and is also cross-platform. I downloaded mono/monodevelop and learned the basics in a week or so.
The problems started when I wanted to use c# with sfml. I downloaded the sfml .net package. I wanted to run the .exes to check that it didnt lag. I copied the .dll's into the SAMPLES/BIN folder, and ran one.
'opengl.exe has crashed.'
'postfx.exe has crashed.'
and it happened to the others as well. So I thought I might recompile the samples.
I managed to open some random solution folder, but...
I didn't even know how to USE an external library in one of my projects. The samples DID seem to compile (maybe becuase they were a child of the solution?). They just didnt run, as they crashed
I even made a really simple project using SFML on my own, but it didn't run either. It compiled, but when I ran it, it crashed ('game.exe has crashed').
1. How do use the solution/library in my own solution?
2. How do I make my .exes run properly?
If it helps, im using windows 7 x64.