Good day to you! I've re-written docflabby's AniSprite class to use in SFML.Net 2.0 and
added it to wiki.
It's easy to use, well documented and it offers basic functionality, like playing looped and non-looped sequences and FPS change. To use this one, you have to manually implement delta-time in your programm, because this class has no internal timer (i just don't see why should it).
I would appreciate your comments!