1- I downloaded the source from the "Integrating to a wxWidgets interface" tutorial, I use CodeBlocks with Mingw under windows and I built wxWidgets with Unicode support enabled.
when i compile it gives me the error: "cannot convert 'const TCHAR *' to 'const WCHAR*'
do you i also need to enable Unicode support somewhere else (GCC, SFML) or what's the problem exactly?
2- WxWidgets can provide a rendering context for OpenGL. What are the advantages of using SFML with it if all what you need from SFML is a redering context and handling input ?