Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Regarding directx  (Read 1993 times)

0 Members and 1 Guest are viewing this topic.

Theinsanekiller

  • Newbie
  • *
  • Posts: 1
    • View Profile
Regarding directx
« on: August 31, 2011, 05:37:38 pm »
Hello everyone,
                       i wanna ask can i use sfml with direct X programming. if yes give me some brief knowledge pls....
Thanx in advance.
I wanna be a veery good game developer, i have already started learning it, i will take some to become a professional...

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32504
    • View Profile
    • SFML's website
    • Email
Regarding directx
« Reply #1 on: August 31, 2011, 05:43:59 pm »
SFML is OpenGL only.
Laurent Gomila - SFML developer

Ricky

  • Jr. Member
  • **
  • Posts: 99
    • View Profile
    • Tejada
    • Email
Regarding directx
« Reply #2 on: September 01, 2011, 06:59:56 am »
why would you want to use DirectX anyway?
OpenGL is cross platform, free; has been an industry standard for years(still is) and can do everything DirectX can but most importantly you have to code a lot more(DX is ugly) to do the same thing as you would in OpenGL.
Wilt thou yet say before him that slayeth thee, I am God? but thou shalt be a man, and no God, in the hand of him that slayeth thee.

 

anything