Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: ColdStars (2.5D time based space strategy)  (Read 7137 times)

0 Members and 1 Guest are viewing this topic.

amdlintuxos

  • Newbie
  • *
  • Posts: 17
    • View Profile
ColdStars (2.5D time based space strategy)
« on: January 29, 2012, 11:24:28 pm »
Hi all.
Time to show my small draft which i am working on.
I started developing with python(pyOpengl) and now i finished my move to sfml(c++). The game is not really playable yet, it more looks like a draft, so don't expect much from it.  The main task is to create game-play close to game "Space Rangers" space battle, when this will be achieved will see what be the next todo aim. Don't be rude if you find dirty code, this is my first project, i am trying to keep it as simply as possible, but this goes too slowly and some portion of code i didn't make clean enough yet. Also there is no comments, because some things are rapidly changed and it takes a lot of time to fix comments too, i will plan to add comment later when be sure that the part of code good enough.

The existed gameplay example you may find at youtube

The source code can be downloaded from http://sourceforge.net/projects/coldstars/files/

PS: Thanks sfml developers to give me a chance to get easy diving into gamedev :)

Elgan

  • Jr. Member
  • **
  • Posts: 77
    • AOL Instant Messenger - Flat+1,+17+st+Cl
    • View Profile
ColdStars (2.5D time based space strategy)
« Reply #1 on: January 29, 2012, 11:32:11 pm »
Very impressive and nice, map is a bit confusing but fantastic :)

amdlintuxos

  • Newbie
  • *
  • Posts: 17
    • View Profile
ColdStars (2.5D time based space strategy)
« Reply #2 on: January 29, 2012, 11:37:01 pm »
Quote from: "Elgan"
Very impressive and nice

Thank you!

Quote from: "Elgan"
map is a bit confusing

you have the point! as you may notice i also didn't work much on GUI too, most controls are hot-keys, which is also not good for first-time-to-try, i found this a bit boring, hope this will be changed soon :)

Groogy

  • Hero Member
  • *****
  • Posts: 1469
    • MSN Messenger - groogy@groogy.se
    • View Profile
    • http://www.groogy.se
    • Email
ColdStars (2.5D time based space strategy)
« Reply #3 on: January 30, 2012, 12:52:53 am »
That looks really sweet mate!

Is it pausable real-time or is it turn-based?
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

amdlintuxos

  • Newbie
  • *
  • Posts: 17
    • View Profile
ColdStars (2.5D time based space strategy)
« Reply #4 on: January 30, 2012, 01:05:19 am »
Thanks Groogy.
It is turned based (movement is applied certain period of time after turn acknowledgement).

Groogy

  • Hero Member
  • *****
  • Posts: 1469
    • MSN Messenger - groogy@groogy.se
    • View Profile
    • http://www.groogy.se
    • Email
ColdStars (2.5D time based space strategy)
« Reply #5 on: January 30, 2012, 01:06:55 am »
Would be awesome if you implemented a "hard-core" mode that would let the turns just pass by so you have to do the decisions real-time. Would give a new difficulty to the game and play style.

Anyway, are you planning on releasing the game on Desura or something like that?
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

amdlintuxos

  • Newbie
  • *
  • Posts: 17
    • View Profile
ColdStars (2.5D time based space strategy)
« Reply #6 on: January 30, 2012, 12:19:33 pm »
Quote from: "Groogy"
Would be awesome if you implemented a "hard-core" mode that would let the turns just pass by so you have to do the decisions real-time. Would give a new difficulty to the game and play style.

The idea is OK as for me(i am greeting extending without cutting old possibilities), but this probably be the last thing what i will be implementing in future. There is still a mass of work with higher priority (such as saving/sounds/ai/gui/some new game objects/(maybe online gaming)).

Quote from: "Groogy"

Anyway, are you planning on releasing the game on Desura or something like that?

I din't think so far yet. Also i didn't know about Desire or similar system before. Just read about it and it sounds pretty cool, so i believe - yes, but this will be when game be playable. Thanks for the direction!

player931402

  • Jr. Member
  • **
  • Posts: 51
    • View Profile
ColdStars (2.5D time based space strategy)
« Reply #7 on: February 02, 2012, 04:02:16 pm »
is sfml only extern lib used ?

amdlintuxos

  • Newbie
  • *
  • Posts: 17
    • View Profile
ColdStars (2.5D time based space strategy)
« Reply #8 on: February 07, 2012, 10:23:37 pm »
hi player931402, sorry for late response.
libglew1.5-dev,  libglew1.5 are also currently required(i upload install.txt on sourceforge.net with this info in any case). If i got the question correctly. sfml is used for text drawing mainly, rest draw operations are plain opengl calls.