I want to know about SFML2. What are the main changes from the previous version 1.6?
From what I understand today, sf::String now is called sf::Text and the current sf::String is to handle strings, now drawable texts. sf::Image still represents a bitmap, but sf::Texture is used for rendering and is armazened in gpu memory.
Am I right? And about performance? What was improved?
Is it recommended to use sfml2 or is better I continue using sfml1.6? I see many projects like Thor and Sfengine using SFML2. Is it stable enough?
Speaking of which, I remembered Thor. When I would use the previous version, you could not sar Thor. But I'm thinking of using this version, so I'll learn how to work in thor. Mainly because she has a nice particle system. The system of particles Spark is also good, but difficult to configure it in linux.