This is probably something silly I'm doing wrong, but the tutorial says I need only include SFML/Window.hpp to be able to use raw OpenGL code, like glBegin() and such.
However, it lists all the openGL code as being undefined. Everything under SFML itself works fine though. Am I forgetting to do something?
This is with VS2010, linked against static libraries, SFML_STATIC defined.
Thank you in advance~