Is it possible to use sf::Rect::Intersects() for two moving rectangles?
I notice that Intersects() takes a const Rect, so I am assuming that one of the Rects has to be permanently stationary like a platform or something.
I am trying to make collision detection for a laser and a moving asteroid, and I was hoping to use this function, but if this isn't possible I may have to make my own. In that case I would love some guidance (doesn't have to be direct code, just basic advice, though code is fine too... =) ) on creating my own Bounding Box Collision.
Anyway, thank you!!!!
Brock G.