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when i call Shader::IsAvailable() what it checks?
ARB_shading_language_100ARB_shader_objectsARB_vertex_shaderARB_fragment_shader
if i get true - what version of shaders should i write my app against ?
GLSL Version OpenGL Version1.10.59 2.01.20.8 2.11.30.10 3.01.40.08 3.11.50.11 3.23.30.6 3.34.00.9 4.04.10.6 4.14.20.6 4.2
std::cout << "Using OpenGL " << App.GetSettings().MajorVersion << "." << App.GetSettings().MinorVersion << std::endl;