Hello,
I want to incorporate frame-based animation in my game, but I don't want to have to draw and load each individual frame as a different image and sprite. My solution is to draw all the frames on one image, load it, then draw in the window only a single part of that image, the part I want it to display.
Is there a built-in function that I could use to:
A. Draw only part of a Sprite, or
B. Apply image effects on only one section of an image, so I could apply 100% transparency on the parts I don't want to display?