hi everyone,
i want to draw a sprite on my screen but i just get a white rectangle.
this is my code:
Glider.h
#ifndef GLIDER_H
#define GLIDER_H
#include <SFML/Graphics.hpp>
#include "Entity.h"
//------------------------------------------------------------
class CGlider : public CEntity
{
public:
CGlider();
CGlider(const float fX, const float fY);
virtual ~CGlider();
void Initialize();
void Uninitialize();
void Draw();
void Idle(float flDeltaTime);
private:
sf::Sprite m_pSprite;
};
#endif
Glider.cpp
#include "Glider.h"
#include "core/KeyboardManager.h"
#include "Game/GameManager.h"
//-----------------------------------------------------------
extern sf::RenderWindow App;
//-----------------------------------------------------------
void CGlider::Initialize()
{
sf::Image Resource;
if(!Resource.LoadFromFile("C:/...Resourcen/Gleiter/gleiter.bmp"))
GAMEMANAGER->QuitWithError("Datei Resourcen/Gleiter/gleiter.bmp nicht gefunden");
m_pSprite.SetImage(Resource);
}
//-----------------------------------------------------------
void CGlider::Draw()
{
App.Draw(m_pSprite);
}
//-----------------------------------------------------------
this is a tutorial for coding an 2D-game.
by using the debug instruments of the VS2008 i found out that after loading the bmp-file the pixel array of the Resource object is completely white, Color(0,0,0,255) and its also displayed in white. but i just dont get my mistake.
perhabs you could help me...