Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Built SFML.NET bindings, where to install? (OSX/MonoDevelop)  (Read 2200 times)

0 Members and 1 Guest are viewing this topic.

h_double

  • Newbie
  • *
  • Posts: 1
    • View Profile
Built SFML.NET bindings, where to install? (OSX/MonoDevelop)
« on: December 27, 2011, 11:15:45 pm »
I am a fairly experienced developer in general, but new to both SFML and .NET/MonoDevelop. I'm running MacOS 10.6.8 with Mono 2.10.8 and MonoDevelop 2.8.5

I installed the basic SFML 1.6 Framework, and can build and run a test app in XCode.

I then installed the CSFML framework and the Tao framework, and as far as I can tell, it's all working. With a bit of effort, I was able to build the SFML.NET bindings from source in MonoDevelop, using the SFML.net.sln solution file that comes with the SFML .NET package. The .NET SDK built without errors but I'm not quite sure how to actually install and reference it.

What do I do now? Which files (from the .NET SDK) do I put where so that MonoDevelop can see them. Can someone give me a quick little C#/SFML "hello world" test I can run to make sure everything is up and running?

Hiura

  • SFML Team
  • Hero Member
  • *****
  • Posts: 4321
    • View Profile
    • Email
Built SFML.NET bindings, where to install? (OSX/MonoDevelop)
« Reply #1 on: December 28, 2011, 09:46:46 am »
I can't help you much but you can find some examples here : https://github.com/SFML/SFML.Net/tree/master/examples
SFML / OS X developer

 

anything