Hey Guys,
I'm currently developing an 2D SFML Air Hockey Game, and I've got my graphics menu, score,collision detection, and sound effects in my game. The only thing that remains is collision resolution
. I'm not sure how to start, and I've had no experience with Trigonometry(12 years old
. Im trying to get the mallet, to hit the puck, so the puck can glide across the board based on how hard the player hits it. Can someone help me?
Thanks for your time!