Im trying to use sf::Textures with custom openGL but I get these errors:
An internal OpenGL call failed in Texture.cpp (418) : GL_INVALID_VALUE, a numeric argument is out of range
When loading the image, and:
An internal OpenGL call failed in Texture.cpp (352) : GL_INVALID_OPERATION, the specified operation is not allowed in the current state
When calling sf::Texture.Bind()