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#include <SFML/Graphics.hpp>#include <SFML/System.hpp>#include <SFML/Audio.hpp>#include <iostream>#include "windows.h"#include <ctime>using namespace std;sf::VideoMode VMode(640,480,32);sf::RenderWindow Screen(VMode,"The Game");void UpdateScreen(){ Screen.Display();}int main(){ sf::Image Apple; if(!Apple.LoadFromFile("Apple.png")) return 2; sf::Image Background; Background.LoadFromFile("Background.png"); sf::Image Worm; Worm.LoadFromFile("worm.png"); sf::Image Start; Start.LoadFromFile("start.png"); sf::Image Exit; Exit.LoadFromFile("exit.png"); sf::SoundBuffer Buffer; Buffer.LoadFromFile("click.ogg"); sf::Music Music; Music.OpenFromFile("music.ogg"); sf::Sound Sound; Sound.SetBuffer(Buffer); sf::Clock Clock; sf::Clock Timer; sf::Sprite Sprite; // apple sf::Sprite Sprite2; // background sf::Sprite Sprite3; // worm sf::Sprite Sprite4; // second worm sf::Sprite Sprite5; // third worm sf::Sprite ExitSprite; sf::Sprite StartSprite; Sprite.SetImage(Apple); Sprite2.SetImage(Background); Sprite3.SetImage(Worm); ExitSprite.SetImage(Exit); StartSprite.SetImage(Start); Sprite3.SetCenter(0,Sprite3.GetSize().y/2); Sprite3.SetPosition(640,240); Screen.ShowMouseCursor(false); Sprite4 = Sprite3; Sprite5 = Sprite3; Sprite.SetCenter(Sprite.GetSize().x/2, Sprite.GetSize().y/2); StartSprite.SetPosition(100,220); ExitSprite.SetPosition(100,300); Screen.Draw(Sprite2); Screen.Draw(Sprite); Screen.Draw(Sprite3); Screen.Draw(Sprite4); Screen.Draw(Sprite5); Screen.Draw(StartSprite); Screen.Draw(ExitSprite); Screen.Display(); int StartGame = 0; while(StartGame == 0) // MENU { sf::Event GayEvent; Sprite.SetPosition(GayEvent.MouseMove.X, GayEvent.MouseMove.Y); Screen.Draw(Sprite2); Screen.Draw(StartSprite); Screen.Draw(ExitSprite); Screen.Draw(Sprite); Screen.Display(); while(Screen.GetEvent(GayEvent)) { if(GayEvent.Type == sf::Event::Closed) Screen.Close();/*startgame*/if(Sprite.GetPosition().x > StartSprite.GetPosition().x && Sprite.GetPosition().x < StartSprite.GetPosition().x + StartSprite.GetSize().x, Sprite.GetPosition().y > StartSprite.GetPosition().y && Sprite.GetPosition().y < StartSprite.GetPosition().y + StartSprite.GetSize().y) { if(GayEvent.Type == sf::Event::MouseButtonPressed) { Sound.Play(); Sleep(500); StartGame = 2; } } if(Sprite.GetPosition().x > ExitSprite.GetPosition().x && Sprite.GetPosition().x < ExitSprite.GetPosition().x + ExitSprite.GetSize().x, Sprite.GetPosition().y > ExitSprite.GetPosition().y && Sprite.GetPosition().y < ExitSprite.GetPosition().y + ExitSprite.GetSize().y) { if(GayEvent.Type == sf::Event::MouseButtonPressed) { Sound.Play(); Sleep(500); Screen.Close(); return EXIT_SUCCESS; } } else{/* nothing */ } } } Clock.Reset(); Timer.Reset(); Music.Play(); while(Screen.IsOpened() && StartGame == 2) { int RandomNumber = sf::Randomizer::Random(20,460); sf::Event Naruto; Sprite.SetPosition(Naruto.MouseMove.X, Naruto.MouseMove.Y); if (Clock.GetElapsedTime() > 0.01f) { Sprite4.Move(-6,0); Sprite5.Move(-15,0); Sprite3.Move(-10,0); Clock.Reset(); if(Sprite3.GetPosition().x < -240) { Sprite3.SetPosition(640, RandomNumber); } if(Sprite4.GetPosition().x < -240) { Sprite4.SetPosition(640, RandomNumber); } if(Sprite5.GetPosition().x < -245) { Sprite5.SetPosition(640, RandomNumber); } } else{/*Nothing*/} Screen.Draw(Sprite2); Screen.Draw(Sprite); Screen.Draw(Sprite3); Screen.Draw(Sprite4); Screen.Draw(Sprite5); Screen.Display(); if(Sprite3.GetPosition().x < Sprite.GetPosition().x+15.f && Sprite3.GetPosition().x > Sprite.GetPosition().x-15.f && Sprite3.GetPosition().y > Sprite.GetPosition().y-20.f && Sprite3.GetPosition().y < Sprite.GetPosition().y+20.f) { int x = Timer.GetElapsedTime(); cout << "YOU LASTED " << x << " SECONDS\n\n\n\n\n"; Screen.Close(); system("pause"); return 1; } if(Sprite4.GetPosition().x < Sprite.GetPosition().x+15.f && Sprite4.GetPosition().x > Sprite.GetPosition().x-15.f && Sprite4.GetPosition().y > Sprite.GetPosition().y-20.f && Sprite4.GetPosition().y < Sprite.GetPosition().y+20.f) { int x = Timer.GetElapsedTime(); cout << "YOU LASTED " << x << " SECONDS\n\n\n\n\n"; Screen.Close(); system("pause"); return 1; } if(Sprite5.GetPosition().x < Sprite.GetPosition().x+15.f && Sprite5.GetPosition().x > Sprite.GetPosition().x-15.f && Sprite5.GetPosition().y > Sprite.GetPosition().y-20.f && Sprite5.GetPosition().y < Sprite.GetPosition().y+20.f) { int x = Timer.GetElapsedTime(); cout << "YOU LASTED " << x << " SECONDS\n\n\n\n\n\n\n"; Screen.Close(); system("pause"); return 1; } else{/*Nothing*/} while(Screen.GetEvent(Naruto)) { if(Naruto.Type == sf::Event::Closed) Screen.Close(); else{/* nothing */ } } }//end of game loop return 0;}