Hi forum
I have a problem concerning the sf::Shape.move(x,y) function, it doesn't seem to change the positions of the various points in a polygon but only "the viewmode". It might be supposed to do only that, but when I use the sf::Shape.getPointPosition(0).x after have updated its position with sf::Shape.move(x,y) (every polygon does at least have the 0 element, and therefore the x, so I use that as a test) it doesn't return a different value, but always the values I initialized when i used sf::Shape.AddPoint(x,y...), even though I can see that the polygon has moved on the screen.
I want the sf::Shape.getPointPosition(i) to return the new position after the sf::shape.move have been executed, because Iam using it for collision detection.
Is there maybe some other workaround to this problem, or is there something essential I completely missed?
All help is very appreciated, thanks!