Hey all, I recently updated to the latest snapshot and converted my code to use the new GetGlobalBounds method. However: it broke my collision code. I narrowed the problem down to arithmetic precision. I set the sprite for example at pos (20, 252).
When I subsequently call GetGlobalBounds, it becomes (20, 252.000004).
So when I call rect1.intersects(rect2) it will claim they intersect (by a suuuuuper small margin) while they shouldn't.
Anyone else has this error?