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Author Topic: Again, Irrlicht and SFML  (Read 3624 times)

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NemoStein

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Again, Irrlicht and SFML
« on: February 02, 2012, 04:09:22 am »
I know that this question was asked many times before, but the answers are old and doesn't fit.

Irrlicht is a great 3d engine in many ways, but isn't a game engine.
SFML has everything that a game needs, but lacks easy 3d, like those ones provided by Irrlicht.

Is there any way to group'em together?

Walker

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Again, Irrlicht and SFML
« Reply #1 on: February 02, 2012, 04:30:10 am »
Not simply (or in any meaningful way, as far as I can tell).

SFML isn't a game engine either. I'm not sure which features you think Irrlicht lacks. Irrlicht handles windowing and input anyway. Also it has a GUI system which is really quite good.

In case you're talking about SFML's network or sound module, you could probably have them alongside Irrlicht with little or no work. ?

If you want to make a 3D game use Irrlicht.

If you want to make a 2D game use SFML.

 :)

NemoStein

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Again, Irrlicht and SFML
« Reply #2 on: February 02, 2012, 12:50:35 pm »
Thank you, Walker.

I was, indeed, talking mostly about network and sound.
As SFML is easier to use than Irrklang and Raknet, I'll try what you said.

Thanks... ;D

 

anything