I definitely think bitmap fonts would be a good feature. I was thinking of trying to implement my own, but I'm not sure where to begin with SFML yet (I write a set of functions to do it with SDL, but its just too slow, so I'm thinking of switching to SFML). I was thinking maybe sprites would be the best way to start with it, but i'm not sure how they work yet (since i've only been reading through a little informatino so far).
I do agree that this is something a little too difficult to create a function for, because there's no real standardised format, i wrote my own in SDL, where the bitmap is basicly a 16x16 grid corrosponding to the ASCII code. the char height is image height over 16, the widths are defined in a seperate hex edited file, 256 bytes in size, each byte basicly holding the value for the width of the char in pixels inc space.
though, I did see "Easy manipulation of graphical text through bitmap fonts" on the list of features on the main page, can anyone enlighten me on this?