Ok so i'm totally stumped. I'm trying to move the character using the mouse on a right click. When i move right click it'll sometimes go to the correct position and stop, other times it'll go non-stop or stop at a weird offset. Can anyone tell me what i'm doing wrong?
void DynamicEntity::MoveEvent(sf::RenderWindow &Window, sf::View View)
{
if(sf::Mouse::IsButtonPressed(sf::Mouse::Right))
{
sf::Vector2f MousePos(Window.ConvertCoords(sf::Mouse::GetPosition(Window).x, sf::Mouse::GetPosition(Window).y, View));
this->Dest.x = (MousePos.x - this->GetSprite().GetPosition().x);
this->Dest.y = (MousePos.y - this->GetSprite().GetPosition().y);
this->NewLoc = normalize(Dest);
this->SetIsMoving(true);
}
}
void DynamicEntity::Move()
{
if(this->GetIsMoving() == true)
{
if(this->GetSprite().GetPosition().x <= (Dest.x - 5.f) || this->GetSprite().GetPosition().x >= (Dest.x + 5.f))
{
this->MoveSprite(NewLoc.x * movSpeed, 0);
}
if(this->GetSprite().GetPosition().y <= (Dest.y - 5.f) || this->GetSprite().GetPosition().y >= (Dest.y + 5.f))
{
this->MoveSprite(0, NewLoc.y * movSpeed);
}
}
else
{
SetDest(this->GetSprite().GetPosition());
this->NewLoc = this->GetSprite().GetPosition();
this->SetIsMoving(false);
}
}