There are two demonstration programs:
1)
Working2)
Not working...and screenshots showing the result of their execution:
1)
2)
The only difference between these two programs is that in the second Texture and Sprite objects are created and initialized BEFORE RenderWindow.
I expected that there would be no difference when initializing RenderWindow after the creation of resources, since they do not look interconnected until the drawing, but after asking on #sfml IRC channel I've been told that it's a matter of context, which is created when a window is initialized. So, in doubt if this is a bug or not, I'm posting my "discover" here.
What you think about this?
(Running under Arch Linux with 3.2.6 kernel, 64bit with Intel GM965 graphics chip)