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Author Topic: SFML 2.0 I have a problem with Code Blocks MinGW  (Read 4342 times)

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dzejkob

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SFML 2.0 I have a problem with Code Blocks MinGW
« on: February 21, 2012, 10:03:45 pm »
Hi all.
Conforms to the tutorial contained on this site, but I stopped when my eyes when I showed up the picture.
http://i44.tinypic.com/10f95wg.jpg
I do not know what should I do to compile a static or dynamic  library.
Lib folder is empty.

Quote
If you generated a makefile, open a command shell and execute the make command corresponding to your environment. For example, run "nmake" if you generated a NMake (Visual C++) makefile, "mingw32-make" if you generated a MinGW (gcc) makefile, or simply "make" if you generated a Linux makefile.
Note: on Windows, the make program (nmake or mingw32-make) may not be accessible. If it's the case, don't forget to add it to your PATH environment variable; see the explanations at the beginning of the "Configuring your SFML build" section for more details.


Does anyone could better explain what it means?

Please help.

StormWingDelta

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SFML 2.0 I have a problem with Code Blocks MinGW
« Reply #1 on: February 21, 2012, 10:13:40 pm »
These should help for when you are building the SFML 2 library for Code::Blocks.

http://i.imgur.com/kPzVU.png

http://www.sfml-dev.org/forum/viewtopic.php?p=33100&sid=3b5c0f2ad31782fc0c97221e8536d731

When you are in CMake and selecting compilers go down to the Code::Blocks project with the MinGW Makefile on the end of it.  These changes only work if you have a project to use for this.
Hope this helps. :)
I have many ideas but need the help of others to find way to make use of them.

Laurent

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SFML 2.0 I have a problem with Code Blocks MinGW
« Reply #2 on: February 21, 2012, 10:20:56 pm »
Quote
http://i.imgur.com/kPzVU.png

Hmm... how to make simple things complicated.

Quote
Does anyone could better explain what it means?

Sure. What don't you understand? You don't know what a command shell is? You don't know what the PATH environment variable is?
Laurent Gomila - SFML developer

dzejkob

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SFML 2.0 I have a problem with Code Blocks MinGW
« Reply #3 on: February 22, 2012, 01:26:38 am »
performs all the steps as shown in the tutorial and the problem begins with the chapter Building SFML.
The folders shown in the screenshot above, contain what was in CMake generated in "Where to Bulid the binaries".

I then type in the command shell> mingw32-make D:\sfml2-Bulid\Makefile
and receives the message
 
Code: [Select]
mingw32-make *** No rule to make target D:\sfml2-Bulid\Makefile. Stop.

or if I write > mingw32-make D:\sfml2-Bulid\src\SFML\Makefile
i get the message
Code: [Select]
mingw32-make: nothing to be done for  D:\sfml2-Bulid\src\SFML\Makefile.

I do not know what I am doing wrong, I know it's probably some mistake beginner :)


@Storm
I know, i use "MinGW Makefiles"

Laurent

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SFML 2.0 I have a problem with Code Blocks MinGW
« Reply #4 on: February 22, 2012, 08:22:26 am »
You should rather do
Code: [Select]
cd D:\sfml2-Bulid\
mingw32-make
Laurent Gomila - SFML developer

dzejkob

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SFML 2.0 I have a problem with Code Blocks MinGW
« Reply #5 on: February 22, 2012, 02:15:30 pm »
First i must write in cmd:
Code: [Select]
set PATH=%PATH%;D:\Program Files\CodeBlocks\MinGW\bin

later when i write
Code: [Select]
cd D:\sfml2-Bulid\
mingw32-make


i get message
Code: [Select]
mingw32-make ***  No targets specified and no Makefile foud. Stop.

Laurent

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SFML 2.0 I have a problem with Code Blocks MinGW
« Reply #6 on: February 22, 2012, 02:21:56 pm »
Can you show the contents of your CMakeCache.txt file?
Laurent Gomila - SFML developer

dzejkob

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SFML 2.0 I have a problem with Code Blocks MinGW
« Reply #7 on: February 22, 2012, 02:51:06 pm »
of course

I could mislead the directory name is sfml2-bulid and I set cmd sfml2-bulid correctly.
Only the translator changed to Bulid.

Code: [Select]
# This is the CMakeCache file.
# For build in directory: d:/sfml2-bulid
# It was generated by CMake: C:/Program Files/CMake 2.8/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUI's for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.

########################
# EXTERNAL cache entries
########################

//TRUE to generate the API documentation, FALSE to ignore it
BUILD_DOC:BOOL=OFF

//TRUE to build the SFML examples, FALSE to ignore them
BUILD_EXAMPLES:BOOL=OFF

//TRUE to build SFML as shared libraries, FALSE to build it as
// static libraries
BUILD_SHARED_LIBS:BOOL=ON

//Path to a program.
CMAKE_AR:FILEPATH=D:/Program Files/CodeBlocks/MinGW/bin/ar.exe

//Choose the type of build (Debug or Release)
CMAKE_BUILD_TYPE:STRING=Release

//Enable/Disable color output during build.
CMAKE_COLOR_MAKEFILE:BOOL=ON

//CXX compiler.
CMAKE_CXX_COMPILER:FILEPATH=D:/Program Files/CodeBlocks/MinGW/bin/g++.exe

//Flags used by the compiler during all build types.
CMAKE_CXX_FLAGS:STRING=

//Flags used by the compiler during debug builds.
CMAKE_CXX_FLAGS_DEBUG:STRING=-g

//Flags used by the compiler during release minsize builds.
CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG

//Flags used by the compiler during release builds (/MD /Ob1 /Oi
// /Ot /Oy /Gs will produce slightly less optimized but smaller
// files).
CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG

//Flags used by the compiler during Release with Debug Info builds.
CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g

//Libraries linked by defalut with all C++ applications.
CMAKE_CXX_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32

//C compiler.
CMAKE_C_COMPILER:FILEPATH=D:/Program Files/CodeBlocks/MinGW/bin/gcc.exe

//Flags used by the compiler during all build types.
CMAKE_C_FLAGS:STRING=

//Flags used by the compiler during debug builds.
CMAKE_C_FLAGS_DEBUG:STRING=-g

//Flags used by the compiler during release minsize builds.
CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG

//Flags used by the compiler during release builds (/MD /Ob1 /Oi
// /Ot /Oy /Gs will produce slightly less optimized but smaller
// files).
CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG

//Flags used by the compiler during Release with Debug Info builds.
CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g

//Libraries linked by defalut with all C applications.
CMAKE_C_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32

//Flags used by the linker.
CMAKE_EXE_LINKER_FLAGS:STRING=' '

//Flags used by the linker during debug builds.
CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=

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CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=

//Flags used by the linker during release builds.
CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=

//Flags used by the linker during Release with Debug Info builds.
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=

//Convert GNU import libraries to MS format (requires Visual Studio)
CMAKE_GNUtoMS:BOOL=OFF

//Install path prefix, prepended onto install directories.
CMAKE_INSTALL_PREFIX:PATH=C:/Program Files/SFML

//Path to a program.
CMAKE_LINKER:FILEPATH=D:/Program Files/CodeBlocks/MinGW/bin/ld.exe

//make program
CMAKE_MAKE_PROGRAM:FILEPATH=D:/PROGRA~1/CODEBL~1/MinGW/bin/mingw32-make.exe

//Flags used by the linker during the creation of modules.
CMAKE_MODULE_LINKER_FLAGS:STRING=' '

//Flags used by the linker during debug builds.
CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=

//Flags used by the linker during release minsize builds.
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=

//Flags used by the linker during release builds.
CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=

//Flags used by the linker during Release with Debug Info builds.
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=

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//Path to a program.
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//Value Computed by CMake
CMAKE_PROJECT_NAME:STATIC=SFML

//Path to a program.
CMAKE_RANLIB:FILEPATH=D:/Program Files/CodeBlocks/MinGW/bin/ranlib.exe

//RC compiler.
CMAKE_RC_COMPILER:FILEPATH=D:/Program Files/CodeBlocks/MinGW/bin/windres.exe

//Flags for Fortran compiler.
CMAKE_RC_FLAGS:STRING=' '

//Path to a program.
CMAKE_SH:FILEPATH=CMAKE_SH-NOTFOUND

//Flags used by the linker during the creation of dll's.
CMAKE_SHARED_LINKER_FLAGS:STRING=' '

//Flags used by the linker during debug builds.
CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=

//Flags used by the linker during release minsize builds.
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=

//Flags used by the linker during release builds.
CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=

//Flags used by the linker during Release with Debug Info builds.
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=

//If set, runtime paths are not added when using shared libraries.
CMAKE_SKIP_RPATH:BOOL=OFF

//Path to a program.
CMAKE_STRIP:FILEPATH=D:/Program Files/CodeBlocks/MinGW/bin/strip.exe

//If true, cmake will use relative paths in makefiles and projects.
CMAKE_USE_RELATIVE_PATHS:BOOL=OFF

//If this value is on, makefiles will be generated without the
// .SILENT directive, and all commands will be echoed to the console
// during the make.  This is useful for debugging only. With Visual
// Studio IDE projects all commands are done without /nologo.
CMAKE_VERBOSE_MAKEFILE:BOOL=OFF

//Path to a file.
FREETYPE_INCLUDE_DIR_freetype2:PATH=D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/headers

//Path to a file.
FREETYPE_INCLUDE_DIR_ft2build:PATH=D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/headers

//Path to a library.
FREETYPE_LIBRARY:FILEPATH=D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libfreetype.a

//The directory where GL/glew.h resides
GLEW_INCLUDE_PATH:PATH=D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/headers

//The GLEW library
GLEW_LIBRARY:FILEPATH=D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libglew.a

//Path to a file.
JPEG_INCLUDE_DIR:PATH=D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/headers/jpeg

//Path to a library.
JPEG_LIBRARY:FILEPATH=D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libjpeg.a

//Path to a file.
OPENAL_INCLUDE_DIR:PATH=D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/headers/AL

//Path to a library.
OPENAL_LIBRARY:FILEPATH=D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libopenal32.a

//OpenGL library for win32
OPENGL_gl_LIBRARY:STRING=opengl32

//GLU library for win32
OPENGL_glu_LIBRARY:STRING=glu32

//Value Computed by CMake
SFML_BINARY_DIR:STATIC=D:/sfml2-bulid

//Value Computed by CMake
SFML_SOURCE_DIR:STATIC=D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003

//Path to a file.
SNDFILE_INCLUDE_DIR:PATH=D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/headers/libsndfile/windows

//Path to a library.
SNDFILE_LIBRARY:FILEPATH=D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libsndfile.a

//TRUE to statically link to the standard libraries, FALSE to use
// them as DLLs
STATIC_STD_LIBS:BOOL=OFF

//Dependencies for the target
sfml-audio_LIB_DEPENDS:STATIC=general;sfml-system;general;D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libopenal32.a;general;D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libsndfile.a;

//Dependencies for the target
sfml-graphics_LIB_DEPENDS:STATIC=general;sfml-window;general;sfml-system;general;D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libfreetype.a;general;D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libglew.a;general;D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libjpeg.a;general;opengl32;

//Dependencies for target
sfml-main_LIB_DEPENDS:STATIC=

//Dependencies for the target
sfml-network_LIB_DEPENDS:STATIC=general;sfml-system;general;ws2_32;

//Dependencies for target
sfml-system_LIB_DEPENDS:STATIC=

//Dependencies for the target
sfml-window_LIB_DEPENDS:STATIC=general;sfml-system;general;opengl32;general;winmm;general;gdi32;


########################
# INTERNAL cache entries
########################

//ADVANCED property for variable: CMAKE_AR
CMAKE_AR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_BUILD_TOOL
CMAKE_BUILD_TOOL-ADVANCED:INTERNAL=1
//What is the target build tool cmake is generating for.
CMAKE_BUILD_TOOL:INTERNAL=D:/PROGRA~1/CODEBL~1/MinGW/bin/mingw32-make.exe
//This is the directory where this CMakeCache.txt was created
CMAKE_CACHEFILE_DIR:INTERNAL=d:/sfml2-bulid
//Major version of cmake used to create the current loaded cache
CMAKE_CACHE_MAJOR_VERSION:INTERNAL=2
//Minor version of cmake used to create the current loaded cache
CMAKE_CACHE_MINOR_VERSION:INTERNAL=8
//Patch version of cmake used to create the current loaded cache
CMAKE_CACHE_PATCH_VERSION:INTERNAL=7
//ADVANCED property for variable: CMAKE_COLOR_MAKEFILE
CMAKE_COLOR_MAKEFILE-ADVANCED:INTERNAL=1
//Path to CMake executable.
CMAKE_COMMAND:INTERNAL=C:/Program Files/CMake 2.8/bin/cmake.exe
//Path to cpack program executable.
CMAKE_CPACK_COMMAND:INTERNAL=C:/Program Files/CMake 2.8/bin/cpack.exe
//Path to ctest program executable.
CMAKE_CTEST_COMMAND:INTERNAL=C:/Program Files/CMake 2.8/bin/ctest.exe
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//Details about finding GLEW
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//Details about finding JPEG
FIND_PACKAGE_MESSAGE_DETAILS_JPEG:INTERNAL=[D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libjpeg.a][D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/headers/jpeg][v()]
//Details about finding OpenAL
FIND_PACKAGE_MESSAGE_DETAILS_OpenAL:INTERNAL=[D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libopenal32.a][D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/headers/AL][v()]
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FIND_PACKAGE_MESSAGE_DETAILS_OpenGL:INTERNAL=[opengl32][v()]
//Details about finding SNDFILE
FIND_PACKAGE_MESSAGE_DETAILS_SNDFILE:INTERNAL=[D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/libs-mingw/libsndfile.a][D:/LaurentGomila-SFML-bindings_removed-202-gb8ea003/LaurentGomila-SFML-b8ea003/extlibs/headers/libsndfile/windows][v()]
//ADVANCED property for variable: FREETYPE_INCLUDE_DIR_freetype2
FREETYPE_INCLUDE_DIR_freetype2-ADVANCED:INTERNAL=1
//ADVANCED property for variable: FREETYPE_INCLUDE_DIR_ft2build
FREETYPE_INCLUDE_DIR_ft2build-ADVANCED:INTERNAL=1
//ADVANCED property for variable: FREETYPE_LIBRARY
FREETYPE_LIBRARY-ADVANCED:INTERNAL=1
//Result of TRY_COMPILE
HAVE_SIZEOF_VOID_PTR:INTERNAL=TRUE
//Have include stddef.h
HAVE_STDDEF_H:INTERNAL=1
//Have include stdint.h
HAVE_STDINT_H:INTERNAL=1
//Have include sys/types.h
HAVE_SYS_TYPES_H:INTERNAL=1
//ADVANCED property for variable: JPEG_INCLUDE_DIR
JPEG_INCLUDE_DIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: JPEG_LIBRARY
JPEG_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OPENAL_INCLUDE_DIR
OPENAL_INCLUDE_DIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OPENAL_LIBRARY
OPENAL_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OPENGL_gl_LIBRARY
OPENGL_gl_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OPENGL_glu_LIBRARY
OPENGL_glu_LIBRARY-ADVANCED:INTERNAL=1
//CHECK_TYPE_SIZE: sizeof(void*)
SIZEOF_VOID_PTR:INTERNAL=4
//ADVANCED property for variable: SNDFILE_INCLUDE_DIR
SNDFILE_INCLUDE_DIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: SNDFILE_LIBRARY
SNDFILE_LIBRARY-ADVANCED:INTERNAL=1


Laurent

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SFML 2.0 I have a problem with Code Blocks MinGW
« Reply #8 on: February 22, 2012, 03:03:57 pm »
Strange, everything looks ok.

Delete everything and try again from scratch :?
Laurent Gomila - SFML developer

 

anything