Quick question(s):
Can I apply a shader to a certain area on the screen? I need to apply a mask over a tile (for every tile) in a breakout-style game. Is there any significant overhead I should know about when drawing a PostFX? If I can't apply a shader to certain areas of the screen per tile x60/s, can I use a separate texture, i.e. render target, to render my masks onto?
Thanks for any responses!
__fastcall
EDIT:
I have tried setting PostFX's scale and position, which rendered the result of the shader (the whole entire screen) onto the area.