Just a brief feature request: I love the Time functionality so far, but I realized I could find such an operator quite useful:
float operator/ (const Time &left, const Time &right)
//or, for my particular use, even better
int operator/ (const Time &left, const Time &right)
This way I could, for example, do
int frames_to_advance = diffTime / frameTime
without resorting to AsMilliseconds() or perhaps multiple substraction. Plus It might be faster if it was implemented inside the class instead of by the users.
Does this make any sense to anyone?