Hi everybody,
as you can see in the topic title I want to know some things.
First, when I draw a sprite with Window.Draw(Sprite) on my screen, is there also the possibility to delete this sprite (while the program ist running)?
And the other question is, when I used the SDL (I think as many SFML user did) I had to call SDL_FreeSurface(Sprite) at the end of my programm. afaik I don´t need such an function when I use the SFML. Am I right?
Thanks for your answers.