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Topic: SFML Rotation (Read 1355 times)
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Roose Bolton of the Dreadfort
Full Member
Posts: 113
Full-time Procrastinator, Part-time programmer.
SFML Rotation
«
on:
March 11, 2012, 07:33:21 pm »
Hey,
quick question as I am confused..
if my sprite is at (0) rotation, will it be facing right?
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Trying so very hard to finish at-least one project.
Watch out for the RAII police, they will get you.
www.bantersaurus-games.com
Laurent
Administrator
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Posts: 32498
SFML Rotation
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Reply #1 on:
March 11, 2012, 08:06:12 pm »
Yes, 0 degree is facing right.
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Laurent Gomila - SFML developer
Roose Bolton of the Dreadfort
Full Member
Posts: 113
Full-time Procrastinator, Part-time programmer.
SFML Rotation
«
Reply #2 on:
March 11, 2012, 08:25:55 pm »
ahh right.. haha im new to SFML.. Originally was writting my own 2D API from scratch.. had blitting etc working but cba to do rotation etc so came here!
Love the work dude..
Glad that's cleared up thought I was having a break down.
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Trying so very hard to finish at-least one project.
Watch out for the RAII police, they will get you.
www.bantersaurus-games.com
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