Can someone give me a list of states preserved by PreserveOpenGLStates()?
I tried looking this up in the C# documentation, but it wasn't mentioned.
I really want to use SFML for rendering, because I can't figure out how to render the way I need to using XNA, but SFML seems to be doing some weird coordinate system changes that prevents OpenGL rendering from working the way it does in C and C++ (animations are fucked up, and when rendering triangles all seem to be rendered in the same place).
I tried editing the Nehe example in the Tao distribution to ensure that this was in fact a problem with SFML, but the Tao examples all keep crashing my computer (even when I compile as 32bit, as I'm on a 64bit system).
I also tried disabling the states by calling App.PreserveOpenGLStates(false), but that made me unable to render anything at all (except the SFML image).