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Author Topic: Outlined text  (Read 39312 times)

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sirGustav

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« Reply #30 on: November 13, 2008, 06:48:57 pm »
sorry for positing in a old topic, but a posssible solution is to drop freetype support and add bmfont support instead. I did that with my game, and I worked out great. My string is rendered roughly the same as sfml does it(I support multiple colors within a single string), so it shouldn't be that hard. As far as I can see I only lost two things when moving to bmfont:
* I cant render white and black texts and get different outlines with the same font but that is a small price to pay. I often keep the outline black and just change the font-color.
* Two or more files instead of a single. This is easily solvable by putting them in a separate directory instead.

Laurent

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« Reply #31 on: November 14, 2008, 07:48:14 am »
I won't drop support for generating text from truetype fonts directly, I'll never require every user to download / install / use a bitmap font generator just to get simple text on screen.

I could rather think about a way to add support for external bitmap fonts to the existing system ;)
Laurent Gomila - SFML developer