There doesn't seem to be such a thing in SFML...
A typical sprite trick i've tried to use before is designating several colours of a palette to specific areas of the sprite. Some for Flesh colour, Some for Hair, Eyes, Clothes etc. Then when you create the sprite, you take the template palette, and several derivative palettes, and swap colours around on sprite load, applying this new palette to the sprite, effectively recolouring several different parts of the same sprite, with different colours, some parts remaining unchanged.
Doing this in SDL is fairly easy, i've actually done it before, But I dislike SDL, since it uses software rendering only, the graphics bogging down the entire program, Hence my move over to SFML 1.6.
Problem is... what do I do to do this in SFML?
The ONLY thing that comes to mind is creating a seperate unique overlay sprite for each part, for each instance, but then that basicly means i'm drawing 5 sprites on top of each other for every sprite.
Does anyone else have any better sugestions?