Hello SFML community,
I just started a new blog where I share my experiences as a novice game developer.
My first article is about the creation of a physics engine, how my initial project failed, how the engine worked, and how I managed to salvage it and create something useful.
I wrote this article for every starting game developer out there - it deals with technical problems in collision detection, and design problems such as "reinventing the wheel".
It would be amazing if you give it a chance, as this is my very first article, and if you find it interesting I will definitely write more.
http://veegamedev.wordpress.com/2012/08/14/getting-2d-collisions-right-part-one/I've already started writing the sequel to this article, which will be much more technical and describe how the engine I'm currently using works.
Thank you for your time, hope you find it interesting!
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I've finished writing the second part!
http://veegamedev.wordpress.com/2012/08/14/getting-2d-collisions-right-part-two/It explains how collision detection and resolution is done in my simple 2d collision engine. It is full of code and easy-to-understand diagrams, along with some .gifs of my older projects.
It also contains links to my GitHub page, where all the source code is freely available.
Check it out!