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Author Topic: Update Text without appending  (Read 2491 times)

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efeXor

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Update Text without appending
« on: December 02, 2008, 09:00:43 am »
Well, I have "attempted" an FPS counter, but whenever i call SetText in my game loop it just creates a bunch of strings instead of updating just one. Am i doing something wrong or can SFML not update a string?

Wizzard

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Update Text without appending
« Reply #1 on: December 02, 2008, 09:04:10 am »
I don't quite get the problem. You should probably post your code.

efeXor

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Update Text without appending
« Reply #2 on: December 02, 2008, 08:33:13 pm »
I gutted it, basically i was  trying to draw an fps counter using sf::String but it wouldn't update the value it just kept creating more strings.