I'm pretty new to SFML, and I like the ease of the .NET implementation. I'm using 2.0 right now and I'm running into a few issues, that I hope are pretty basic.
As I'm exploring and getting into the groove of things I just want to make an event that when I click, it draws a rectangle at a fixed point (eventually I'll want to do it where I clicked... one thing at a time).
I've been able to have it sort of work, however the below code causes the white rectangle I make to flicker until I click a couple times. I'm not entirely sure why this is the case and could really use some input.
class Program
{ static void OnClose
(object sender, EventArgs e
) { Console
.WriteLine("Closing"); RenderWindow window
= (RenderWindow
)sender
; window
.Close(); } static void OnClick
(object sender, MouseButtonEventArgs e
) { RenderWindow window
= (RenderWindow
)sender
; if (e
.Button == Mouse
.Button.Left) { Console
.WriteLine("LMB Clicked"); window
.Clear(); Vector2f recSize
= new Vector2f
(50,
80); RectangleShape rect
= new RectangleShape
(recSize
); window
.Draw(rect
); } } static void Main
(string[] args
) { RenderWindow app
= new RenderWindow
(new VideoMode
(800,
600),
"SFML Window"); app
.Closed += new EventHandler
(OnClose
); app
.MouseButtonPressed += new EventHandler
<MouseButtonEventArgs
>(OnClick
); while (app
.IsOpen()) { app
.DispatchEvents(); app
.Display(); } } }