Hello all!
I'm been programming the "Saaga Engine Project" which is a text-based adventure engine.
I'v hit up a early version of it yesterday which featured "word by word printing" and some fancy GUI surrounding the screen.
I'm planning to implement word-wrap and allows for rich text ( I'll probably come back later with this topic since I'v been busting my head figuring out how I should parse text with some "tags" that enables different styles of the text. Like This is a Yellow Text will be printed in yellow ).
I am by no means a programming pro I'm more of a n00b with the big 0's. I started making a TextHandler class but seeing as it had a lot of functions that my State's had I decided to make it a TextState that WorldState owns an instance of ( that can be passed onto the sub-screens like Inventory and World Map ).
After a LOT of debugging my code to get it to work ( preparing the code for rich text by having a vector list with all the sf::Text and sf::String objects ).
Enough with the jibberjabber WHAT is the problem son!?
Well when I'm drawing my text with a normal for-loop the text is clear and nice but when pre-rendering it onto a sf::RenderTexture it's thinner and a lot less crisp. Is this a normal behavior and how do i fix it?
EDIT: Minimal example further down the thread, sorry for inconvenience.