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Author Topic: [SFML2] sf::Sprite::getGlobalBounds() bigger than source image?  (Read 1222 times)

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tschaei

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I'm developing a tank game right now and am using the GlobalBounds of my Sprites for collision detection. Why does the GlobalBounds' intersects-method register collisions when the two sprites don't actually overlap, but are several pixels apart from each other?

Laurent

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Re: [SFML2] sf::Sprite::getGlobalBounds() bigger than source image?
« Reply #1 on: May 24, 2012, 05:06:00 pm »
Because there's a problem, obviously.

Can you post a complete and minimal example that reproduces this issue?
Laurent Gomila - SFML developer

tschaei

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Re: [SFML2] sf::Sprite::getGlobalBounds() bigger than source image?
« Reply #2 on: May 24, 2012, 05:19:20 pm »
I found the problem, it was some buggy code by me.