Do you know how you would use a sf::Texture with openGL?
The only way I can think of is converting it to a sf::Image and then
// Give the image to OpenGL
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, TextureResourceManager::textureResourceManager.getFile("./Data/Pedro.png").GetWidth(), TextureResourceManager::textureResourceManager.getFile("./Data/Pedro.png").GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,TextureResourceManager::textureResourceManager.getFile("./Data/Pedro.png").CopyToImage().GetPixelsPtr() );