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Author Topic: SFML got stuck at running  (Read 1259 times)

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etaiso

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SFML got stuck at running
« on: June 03, 2012, 12:05:51 am »
Hi, im using visual studio 2008 c++ with SFML and when I installed it today on my new cpu when I run some programs (which use sf::renderwindow for e.g) the console get opened but stuck (with the bilnking underscore)..
The wierd thing is that the simple example here on the site (with sf::Clock) is working...
to clear things, everything compiles well....

Laurent

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Re: SFML got stuck at running
« Reply #1 on: June 03, 2012, 08:54:19 am »
SFML 1.6? ATI graphics card?
Laurent Gomila - SFML developer

etaiso

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Re: SFML got stuck at running
« Reply #2 on: June 03, 2012, 02:57:55 pm »
Yep, I just figured it out after a long reading here at the Window setcion..
Any news about it? I can't move to 2.0 because I already started my game with 1.6 on my laptop...
Is there any temporary fix??

thePyro_13

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Re: SFML got stuck at running
« Reply #3 on: June 03, 2012, 03:02:42 pm »
Compiling SFML 1.6 as a static library sidesteps this issue.

Though the change to SFML2 isn't as hard as it sounds.