I'm brand new to SFML (trying it out in comparison to Allegro 5), and I too am slightly confused about the frame rate limiting.
Does limiting the frame rate limit the entire game loop speed? Or will it only affect the loop when display() is called?
What happens if our game runs into a complex situation, and the update takes too long to fit into a 60 ticks per second loop. Does the loop automatically drop frames, or will it continue to render them and slow down the loop even more? Would it be better to control the timing manually in this case, instead?
Thanks, and excellent work with the library!
-atlas