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Author Topic: A new name for RenderTarget::convertCoords  (Read 10262 times)

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Laurent

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Re: A new name for RenderTarget::convertCoords
« Reply #15 on: November 05, 2012, 03:11:45 pm »
"Base" is really vague, I don't think it is explicit enough.
Laurent Gomila - SFML developer

Hiura

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Re: A new name for RenderTarget::convertCoords
« Reply #16 on: November 05, 2012, 03:14:03 pm »
Yeah, you're probably right. Good names are hard to find ! ^^
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FRex

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Re: A new name for RenderTarget::convertCoords
« Reply #17 on: November 05, 2012, 07:14:53 pm »
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Maybe pixelsToUnits and unitsToPixels?
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So... it could be:
convertCoordsToPixel
convertPixelToCoords

"Coords" is a little vague, maybe we could use "Unit" instead.
Yaaaaaaaaaay... ;D
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Plaid Phantom

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Re: A new name for RenderTarget::convertCoords
« Reply #18 on: December 16, 2012, 08:19:32 am »
Just noticed this thread. The decision may have been made, but what about targetToGlobalCoords/globalCoordsToTarget? "global" should be obvious enough for a C++ programmer.

Laurent

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Re: A new name for RenderTarget::convertCoords
« Reply #19 on: December 16, 2012, 09:57:59 am »
Yep, it's already changed, no need to submit new ideas ;)
Laurent Gomila - SFML developer