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Author Topic: Bug in event polling with joysticks  (Read 3967 times)

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klusark

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Bug in event polling with joysticks
« on: January 03, 2009, 11:42:13 pm »
I noticed that I was getting around 50fps and tracked that down to the joystick prosessing code in the event polling. I had a joystick connected to my computer about an hour prior but it was disconnected. I found when I changed sfml to not poll the joysticks it went back to normal.