See what graphics card you're having within your computer then go to the website of its vendor and look what the current driver version is, then compair it with your installed driver version. Also on the website of the vendor is probably written if your crad does support shaders.
You can also run
DxDiag to get a detailed analysis of what you card is capable of, although since that tool is for DirectX it doesn't mean it's also supported by OpenGL.
As a developer it's quite a requirement to know what the underlaying hardware is and what it's capable of. And it's crusial to know its system and how one is able to change settings and drivers etc., i.e. you should actually know more about computers than the usual computer user does.