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Author Topic: OpenGL object position and rotation not changing realtime  (Read 7337 times)

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eXpl0it3r

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Re: OpenGL object position and rotation not changing realtime
« Reply #15 on: August 09, 2012, 08:52:58 pm »
I think I will just wait for a release. As far as I remember, one would have to go through lots of hassle to compile the code (download a couple of programs).
It's not hard to compile SFML on your own and there's even a official tutorial.
Of course you can also wait till release, but who knows when that will gonna be? In a year? Or two? :P
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Laurent

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Re: OpenGL object position and rotation not changing realtime
« Reply #16 on: August 09, 2012, 09:26:33 pm »
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As far as I remember, one would have to go through lots of hassle to compile the code (download a couple of programs)
Hmm no, you just need CMake and your favorite compiler.

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Will I suffer some significant performance loss just setting the matrixmode right now myself?
No no, don't worry. A single OpenGL call, and especially this one, won't ruin your performances.

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Of course you can also wait till release, but who knows when that will gonna be? In a year? Or two?
Or maybe in 2 weeks 8)
Laurent Gomila - SFML developer

theodor

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Re: OpenGL object position and rotation not changing realtime
« Reply #17 on: August 09, 2012, 11:06:00 pm »
Alright, thank you very much!