[edit] The problem seems to have disappeared after updating to the latest snapshot. Should've thought of that before. While it would still be interesting to know what caused that behaviour, everything seems to work now.
This is something that has been bugging me for a very long time now, but never to a point that made me look for a solution. Whenever I start up a program that uses the SFML for the first time after a fresh boot the execution is terribly slow. I often get around 1fps, or even less.
Then, after ending the program and restarting it again, everything works perfectly fine (every other program that is using SFML works fine after that as well).
After the next reboot of my system however, the whole issue starts again.
It's probably caused by something else than SFML, but only happens with apps using it.
I'm currently using the RC and it's pre-compiled libs. OS is Win7 64 bit, gcc is 4.4.1 if I'm not mistaken.
Would be glad about any hint.