Hi all,
Just out of curiosity: is it normal for SFML to use 40 megabytes of RAM, even when it does nothing (well, it does, it displays an empty, black window, and waits for the user to close the window)?
Interestingly, no matter how many objects I draw (so far, I've only tried text and sprites, but many of them), it never goes beyond 42, so my guess would be that SFML pre-allocates some space to avoid problems later. Is this correct?
If it is, what happens if I run an SFML app on a system with only 64 (or even 32) megabytes of RAM? Before the pre-allocation, does it takes the avaliable memory into consideration?